VCCS Litonline Introduction to Literature
English 112 (English Composition II)
Here is the procedure we developed for using Real Publisher and Front Page 98 to
process already existing .wav files into Real Audio files that could be played on the
widely used, free Real Player plug-in.
Preview of the Process:
Basically, we make or convert the sound files with Real Publisher and make an .html page
with Real Publisher that includes the embedding of the file and the command to pop up Read
Player on the user's computer. But we don't "publish" with Real Player.
Instead we use Front Page Editor to copy the command and icons, pasting from that .htm
page onto whatever Front Page 98 page we wish. You have to "Import" the file from your computer into your Litonline web and,
once it's there, change the link properties to find it--making sure the file name ends
with .ram, not .rm, or the Real Player won't open automatically.
Print and save these
directions. Try them out
until they get familiar. Require your students to download the free Real Player 5.0 (copy
the button from the .htm page you'll be making).
Ingredients: You'll need Real Publisher, Real Player,
and Front Page Explorer and Editor. You can find royalty-free sound files on the Asymetrix
Toolbook Assistant CD-Rom, or you can record your own as soon as you get your headset
(with microphone) plugged into your computer.
Here are the
steps for turning an
existing audio file, e.g. a .wav file, into a streaming audio file:
1. Open Real Publisher.
audio quality on the right: Best guess = Use 14.4 for voice, but 28.8 stereo for music.
4. In the
Open Session dialog box, you have to specify the sound file you want converted and what to
call the converted file. For example, you could start with arf.wav and
turn it into fido.ram.
a. Click "File"---"Add" to browse for the sound file you're going to
b. The "Add Source File" dialog box that pops up is the usual directory finder,
so click your way to the sound file
you want. Double-click on it.
c. In the "Open Session" dialog box, on the right, under
"Destination," click on "Save As" (the
"Real Media File" check box
should be checked; click in it to make the checkmark appear).
d. "Save Destination File As" dialog box lets you click through your computer's
directory to decide which folder to keep
the result in when it's done and to name it. Click to the folder where you
want to put the file for now--and
remember where because you'll be using it soon. Use a name of
eight letters or less; click on
"Save" and the .rm extension will be added automatically.
e. In the "Open Session" dialog box, check the filenames at left and right to
make sure they are what you want; click
Publisher displays the name of the target file at the top and says "Ready" in
the status line at the bottom.
a. Now would be a good time to fill in the "Title," "Author," and
"Copyright" blanks with the
want to display in Real Player when the file you are about to make is playing
on your student's computers. If you leave
these slots blank, they will display anyhow and be
blank in Real Player. (Let's settle on a way to fill these
in. I suggest whatever title you
please, not the
"filename," and you as author or any source you wish to credit (e.g.
Asymetrix). We should routinely list the
VCCS as copyright holder. These values will
change if you use someone else's file by
permission.) If we forget
these labels, these steps can be repeated
later just to add them.
b. At the bottom left, under "File Encoding," click START.
c. Result? A green bar goes across the bottom, right status line. "Closed"
appears at the bottom, right in the
status line. And statistics pop up. Click "OK."
6. Still in
Real Publisher, near the bottom, middle, under "Web Publishing," you'll be using
two of the three options.
a. Click "Create HTML." Ta-da! The "HTML Creation Wizard" opens up.
b. "Introduction": Read the introduction and click "Next."
c. "Media File": Make sure the "Encoded File" radio button has the
black dot in it, check the
location of the
file on your computer (browse to it if you need to) and when it's correct click
d. "Playback Method": Select "Pop-up Player" so that Real Player will
open up on our students' computers.
(FYI: "Embedded player" fetches a plug-in--via a Java pop-up that never works on
my computer). Click
e. "Caption": Put here the wording for the link, e.g. "Click Me!" or
"Vivaldi selection" or whatever.
f. "Filename": Don't be confused; the default filename is the same as it was for
the sound file you made and goes to
the same directory by default--but the ending is .htm. Use another name for the
page, if you like, but this is only
a temporary location; you're going to put the link onto a FP98
g. "Results:" This part of the wizard lists the page and it's crucial
"metafile" that gets Real Player to
open automatically, without users
having to go find it to play our audio.
h. Click on the "Preview HTML" button and pause as your browser opens.
i. Click the link you have made to make sure it plays the sound file. Pause while
Real Player opens and loads and
plays the file. Click the Real Player play button to hear it again--and rejoice. If it
plays, minimize your browser until
you are ready to check your final results.
j. Click "Finish" and close Real Publisher.
logistical stuff: Notice that the trademark emblem for Real Player and the button linked
to the Real Player download site were with your link. These are three separate
pieces--link to your file, trademark, and download button. The trademark should be on the
page where your link to the sound file is, but not necessarily so prominent. The download
button could be on the first page of the lesson, especially if sound files appear
throughout, with a notice to students that they'll need to download and install Real
Player--for free--before reopening the lesson in their reopened browser.)
7. Open Front Page 98 Explorer and Editor to the page where you want
your sound file to finally reside in your lesson. Position your cursor on the FP98 page
where you plan to paste the link to your audio file.
a. Still in FP98 Editor, open the .htm page you made with Real
When the "Open" dialog box appears, it is looking at your web. Next to the URL
slot, hold your mouse cursor over the far right icon (a yellow folder with an aqua
magnifying glass): "Select a file on your computer" pops up in a white block.
(Isn't that reassuring?)
icon and browse to the location of the .htm file you made with Real Publisher.
this file's icon to open it in the Editor.
b. Highlight the link, the trademark, and the download button. (I don't know why the
"Free" button isn't
labeled in Editor; but it will be labeled with the Real Player emblem in your browser.)
c. Copy what you've highlighted. (Either by clicking on "Edit"--"Copy"
or by using <Ctrl+C>)
d. Click the aqua arrow near the top of the Editor interface to
go to your FP98 page.
e. Paste at your selected cursor position.
f. Save your page! On the "Save Embedded Files" dialog box, click "OK"
to save or to overwrite the trademark and
download button so that they will be with your web.
8. Check (and admire) your
work by previewing it in your browser.
Here are the
exact steps to import your sound files: Print this list and save this file and the earlier sequence list.
In Front Page
98 Explorer, with the web open to which you are adding sound files, click on
9. In the
"Import File to Front Page Web" dialog box, click on "Add File."
10. In the
"Add File to Import List," browse to the location of your sound files (these can
be from multiple folders on your computer) and double-click the icons of those you wish to
copy to your web.
11. When your
"Add" list is complete, click "OK."
12. In FP98
Explorer, make sure the file names end with .ram.
Double-click the icon for the page containing the link to a sound file.
the link (less sloppily than I did for the demo, if possible), right-click on it, and
select "Hyperlink Properties" from the bottom of the floating pop-up menu.
15. In the
"Edit Hyperlink" dialog box, go the URL line and delete everything but the name
of the file as it appears in your web's file list.
14-15 as needed for more audio file links.
17. Save your
18. Preview the page in
your browser to test the links.